Due to the insufficient penetration values, the shell doesn’t penetrate it and deals no damage. The shell hits the gun mantlet of the M103, which is a screen with very thick armor. The Polish brawler loads an HE shell and shoots at the opponent’s front without aiming. Let's imagine that there are two heavies in a duel- the M103 and the 60TP Lewandowskiego, the latter equipped with a 150+ mm gun. However, after penetration, the armor penetration of HE shells will be reduced by a special coefficient. The amount of damage will depend on the thickness of the armor plate on which the HE shell exploded.Ĭompared to the previous version of damage mechanics that was available before Update 1.13, we added the ability to penetrate screens, external modules, and destructible objects. If an HE shell penetrates a screen and explodes on the armor, the "spall" mechanic takes effect and is guaranteed to cause damage. Accordingly, the chances of penetrating the armor are reduced, so when the shell hits the armor, it will already be "weakened", and penetration will only occur if the armor is rather thin. When an HE shell penetrates a screen, its armor penetration values decrease. They will also be able to penetrate insignificant and/or destructible objects (fences, destructible structures, etc.)-this is a direct consequence of changing the HE shell damage model from the area of influence to the point of impact. HE shells will be able to penetrate screens, tracks, and the wheels of wheeled vehicles at the point of impact.
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